Hank Harper- Concepts V01

Excited to finally share some character concepts that I made for the game "Westworld: Awakening".
https://store.steampowered.com/app/1133320/Westworld_Awakening/

Our goal was to develop an intense and visually realistic survival horror experience where you are constantly being hunted by the psychotic cowboy, Hank Harper. The mechanic works similar to the Xenomorph in Alien: Isolation.

My goal was to design an antagonist who was physically and psychologically terrifying.

Early on in production, we explored several avenues for how to portray Hank's face. We knew that we wanted him to have some sort of facial scaring or damage.

Early on in production, we explored several avenues for how to portray Hank's face. We knew that we wanted him to have some sort of facial scaring or damage.

Sticking with Westworld cannon, we explored the possibility of his body being mechanical underneath (Gen 1 Hosts) or organic (Current gen Hosts)

Sticking with Westworld cannon, we explored the possibility of his body being mechanical underneath (Gen 1 Hosts) or organic (Current gen Hosts)

Exploring damage left by acid burns

Exploring damage left by acid burns

Exploring the possibility of disease or burning

Exploring the possibility of disease or burning

Exploring facial scars left by sharp objects

Exploring facial scars left by sharp objects

The back story is that he was once a handsome and regal man of influence who turned to evil after some sort of dramatic event

The back story is that he was once a handsome and regal man of influence who turned to evil after some sort of dramatic event

We soon pivoted to a more rough looking cowboy after some feedback from HBO

We soon pivoted to a more rough looking cowboy after some feedback from HBO

Some first pass 3d mockups that I made for potential outfits

Some first pass 3d mockups that I made for potential outfits