A tutorial on ornate armor modeling and keyshot rendering that I made for 3D Artist Magazine #80 (2015). This is a quick, non-destructive workflow that I've developed over the years to create highly ornate details in zbrush. This tutorial is geared towards creating production quality still-image renders using Keyshot. However, you can also use this technique for creating highly detailed meshes that can be baked down into a game res mesh. Enjoy!